COSTS
A YEARLY FEE OF $5.00 IS COLLECTED ON OPENING DAY FOR ASSOCIATION DUES.
THE DUES ARE USED FOR YEAR END PRIZES, GIFTS, ETC.
THREE DOLLARS WILL BE COLLECTED EACH WEEK, EXCEPT WHEN THE GAME IS
MATCH PLAY. ONE DOLLAR GOES TO THE ASSOCIATION AND TWO DOLLARS IS USED
FOR PRIZE MONEY. IN MATCH PLAY, ONE DOLLAR WILL BE COLLECTED FOR THE
ASSOCIATION AND THE WINNING PLAYER RECEIVES THE OPPONENTS TWO DOLLARS AT THE END OF
PLAY.
GREEN AND CART FEES ARE AS FOLLOWS:
$28.00 FOR NON-MEMBERS UNDER AGE 50
$24.00 FOR NON-MEMBERS OVER AGE 50
$12.00 CART FEE FOR MEMBERS UNDER AGE 50
$11.00 CART FEE FOR MEMBERS OVER AGE 50
LOCAL RULES
On hole 16, if the ball goes into
the water after the third shot is taken you have the option of hitting
from the drop area. If the ball goes into the hazard prior to the
third shot the next shot must be played across the water from a spot
behind where the ball crossed the edge of the hazard.
On hole 9, if the ball hits the power line, it must be
replayed without penalty.
If the ball is hit into the woods, either off the tee or from the
fairway, the woods are not a hazard. If the ball goes into
the woods and is not found, the rule for a lost ball applies. If
the ball is found, but cannot be played as it lies, the unplayable lie
rule applies. It is best to hit a provisional ball from the same
spot if the ball goes into the woods.
During rainy periods, there are areas on the course, both fairway
and rough, that would normally be playable but become unplayable and
unmowable because of standing water. Examples are: the
fairway on hole 15 between the 100 yard marker and the green; the
fairway around the 200 yard marker on hole 16; and the rough to the
right of the green on hole 17. If a ball is lost in one of these
areas, and others in the playing group agree that this is where the ball
went, a drop may be taken at the nearest point of relief with no
penalty.
If a player picks up on a hole, she is out of the game of the day
and must record her maximum score for the hole, according to the
equitable stroke control limit, for posting purposes.
The first person to hole-out in each group is responsible for
putting the pin back in the hole.
TIPS TO SPEED PLAY
A good pace of play is an important element in having a good
experience at the golf course. It is often a combination of little
things not done that wind up contributing to slow play. Here are
some tips for making sure your pace of play is as brisk as it should be.
Remember, pace of play isn't about rushing your shots, it is about being
ready to take your shot when it is your turn.
1. Before reaching your ball, take note of distance and
think about club selection.
2. If sharing a cart, drop the first player off at his ball,
drive to the second ball (if not in the line of fire). The first
player should walk over to the cart as the second player is playing his
shot.
3. Take 2 or 3 clubs to your ball, so you do not have to
return to the cart.
4. Limit your number of practice swings - don't learn a new
swing on the course.
5. When you think your shot might have landed out of bounds
or be lost, immediately hit a provisional ball. Don't walk ahead
to search, only to have to return to the original spot to replay a shot.
6. Limit your search for lost balls to 5 minutes. If
you are holding up the group behind you while you are searching, wave
them through.
7. Study the line of the putt while others are preparing to
putt out. The first to hole out should have the flag in hand,
ready to put it back in the hole when finished.
8. When finished putting, record scores at the next
tee, not at the green.
9. Be at your ball and ready to play when it is your turn.
NOTE: 2 MINUTES SAVED
PER HOLE WILL SAVE 36 MINUTES PER ROUND!!!!